
#System shock bioshock number full
"So, in theory, if you were to make a lot of logical leaps, all of those games have been linked together by our ridiculous retconning."įor more on how all three games are slyly linked together, check out the full podcast. "Again in a totally non-litigious way, we very lightly imply that BioShock takes place in the same universe as System Shock," Gaynor continues. Its easy to trace BioShocks origins back to System Shock, particular with the latters focus on puzzle-solving and how most of the games plot is conveyed through discs and emails. Even the game's publisher, CMP Interactive, is a nod to Minerva's Den protagonist Charles Milton Porter.Īs for Gone Home and System Shock, Gaynor says, they're linked by implications of BioShock's universe. BioShock fans likely heard of System Shock, mainly due to how BioShock is considered a spiritual successor to this series. I found a reference in BioShock 1 pertaining to System Shock (1994) So, the reference I am talking about is the door passcode: 0451, which can be found on the Medical Pavilion level, the passcode: 451 is used in System Shock to open the first locked door that leads to the rest of the Medical level. Gone Home pays homage to this with Super Nintendo title Super Spitfire. In the DLC, players can find a video game created in the ‘50s called Spitfire. That connection links to Minerva's Den downloadable content for BioShock 2, a title Gaynor worked on. "In a totally non-litigious way, we very lightly imply that it also takes place in the same universe as BioShock," Gaynor says of Gone Home. Around the podcast's 46-minute mark, Gaynor explains that though Gone Home essentially takes place in the real world, it includes connections to both the BioShock and System Shock franchises. In Tone Control Episode 7, Gaynor wades into the topic of shared universes while chatting with Brendon Chung, the developer behind games such as Flotilla and Thirty Flights of Loving. BioShock, Gone Home and System Shock all take place within the same universe, according to The Fullbright Company co-founder Steve Gaynor in a recent episode of Tone Control: Conversations with Video Game Developers.
